SURVIVAL HORROR BOARDGAME

DERELICT HORROR

A SIGNAL
THE SILENCE WITHIN.
WHAT CAME AFTER.

DERELICT HORROR campaign
SURVIVAL HORROR
DECKBUILDING
TRUE SOLO
DERELICT HORROR // SYSTEM OVERVIEW
SURVIVAL SYSTEMS
01 // SURVIVAL HORROR

Every decision can make things worse.

Explore derelict ships, manage scarce resources and face threats you don't fully understand. Survival is not about defeating everything — sometimes it's about knowing when to run.

02 // DECKBUILDING

Build your way to survival.

Your deck represents what your character can do, what they've learned and the tools they have available. Adapt your deck as the situation changes.

03 // TRUE SOLO

Designed from the ground up for one player.

No dummy players. No managing multiple characters. The game is built around a single survivor, their decisions and the consequences that follow.

04 // CAMPAIGN MODE

A story that unfolds across multiple missions.

Follow a connected series of scenarios where your discoveries, decisions and actions shape your journey. Go deeper into the mystery and uncover what happened before you arrived.

05 // INTERACTIVE AUDIO

The ship remembers what happened.

Discover interactive audio recordings hidden throughout the game. Find them, play them and piece together the events that unfolded before you arrived.

06 // EXPLORATION

There is always something beyond the next door.

Explore abandoned vessels, investigate unknown locations and decide how far you're willing to go. Every new room can reveal resources, clues — or something worse.

07 // EMERGENT STORYTELLING

The story is discovered, not told.

There is no fixed script guiding every game. Your actions, discoveries and failures create stories that emerge naturally from the systems around you.

08 // MODULAR MISSIONS

No two expeditions have to unfold the same way.

Modular scenarios allow locations, objectives and encounters to combine in different ways. Build your route through each derelict and adapt when the situation changes.

09 // HUMAN ART

Every creature. Every place. Every nightmare.

DERELICT HORROR is illustrated by human artists. Horror works best when it has a human touch — creating a world that feels strange, tangible and unsettling.

10 // THE UNKNOWN

You don't know what you're dealing with.

Not every threat is immediately understood. Discover creatures, environments and phenomena without having all the answers. Sometimes knowledge is your most valuable resource.

STATUS // UNKNOWN THREAT ASSESSMENT // INCOMPLETE DO NOT TRUST THE SIGNAL